I just got working the ability to cut arbitrary polygons (that have legal angles) out of the voxel world. Here’s a simple test shape. This functionality will be the foundation for much more complex environmental feature building.
An interview we did with BeefJack, talking about some of our design attitudes for Spire.
Some style tests for different tilesets.
An analysis of the first year of sales for our first game.
Cranking up the doodad spawn rate. The star-like things are bioluminescent fungi!