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I just got working the ability to cut arbitrary polygons (that have legal angles) out of the voxel world. Here’s a simple test shape. This functionality will be the foundation for much more complex environmental feature building.
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BeefJack | A-Spire-ing: Hitbox Team on their new game
An interview we did with BeefJack, talking about some of our design attitudes for Spire.
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Some style tests for different tilesets.
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Dustforce sales figures
An analysis of the first year of sales for our first game.
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Cranking up the doodad spawn rate. The star-like things are bioluminescent fungi!
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